Goblins join infantry quickly, especially if promised their freedom from the slave mines. Goblins seldom have the money to afford heavy armor, and are so small that stealing it is pointless. The common Goblin warrior is proficient in the use of a spear in melee combat. Goblins are also less resistant to magic than most creatures, but have an innate resistance to poisons. Like other Goblins, darters are able to move easily underground and see in darkness. Goblins can shoot poisoned darts slightly faster than a normal archer can shoot arrows. The darts do little damage themselves, but the poison that coats them can be deadly. ![]() Goblins seldom employ archers, opting instead to use blowguns to shoot darts. Still, more often than not, Goblins achieve their battle victories through overwhelming numbers alone. Often thought to be stupid creatures, Goblins are frequently able to use this very stereotype to their advantage in battle, employing a variety of unconventional, but effective, battle tactics. Goblins are not particularly strong in combat, and they tend to use nontraditional weaponry such as spears, poisonous darts, and bombs to gain the upper hand. Goblins tend to have a wicked, cruel streak, and common forms of entertainment include torturing prisoners and gladiatorial fights between captives, beasts, or any mix thereof. ![]() Rarely will one ever witness a Goblin performing physical labor of its own free will. ![]() Most Goblins live almost entirely for the thrill of the carnage they cause and the loot they capture. Goblin society is one of struggle and war in which every member of society must contribute. Their holes are filthy breeding grounds for a wide variety of diseases, none of which seem to affect them. Goblins mostly live in tribes underground.
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